Venice Architecture Biennale 2025

INTELLIGENS PLAY LAB

It is a research and design project by the Architectural Thinking School for Children, created for the Venice Architecture Biennale 2025 under the title Intelligens. Natural. Artificial. Collective.

The project will culminate in a series of street happenings where children will engage in new thematic street games designed by themselves that address current global issues. This marks the first inclusion of children's intelligence in the official program of the Biennale.

How does children's intellect develop mechanisms for solving contemporary global challenges through the universally understood medium of play?

Just a few decades ago, the streets of Venice, like those in many other cities, belonged to children where through the mechanisms of street games they prepared to tackle the problems of their future. We will recreate such a laboratory in Venice creating and playing games which touch on topics such as forced migration, climate change, dictatorship, war, and more.
RESEARCH
The research was conducted by children aged 9-13 as part of the Architectural Thinking School's educational program. Students explored global issues, identified possible solutions, and developed street games based on the selected topics. The outcome of the research is a catalog of new street games titled 'INTELLIGENS PLAY LAB: Game Collection for Venice Biennale 2025.' These games will be played by their creators during the 0+ Happening at the Biennale's opening.
Discussions
Defining Global Issues
Presentations
Discussions
Research
Design
Design
Game Testing
Exploring Biennale
Happening Scenario Development for the Giardini
Happening Scenario for the Giardini
Happening Scenario for the Giardini at the MAC/CCB Exhibition
GAMES

Contact

novikov@aschool.by
karpilova@aschool.by
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